Vivienne the Virtual Girlfriend

Artifical Life's Vivienne - snippets from the NY Times:

She can converse on 35,000 topics, from philosophy to movies to sculpture.

Vivienne's largest database is for processing those difficult conversations about romance and intimacy. "People will see that they can't have sex with her, but they'll try to," and Vivienne has many ways to hold them off, Mr. Schöneburg said.

Vivienne is fairly prudish, partly because Artificial Life is hoping the market will include teenagers from affluent families. Artificial Life has been contacted by companies interested in the development of a racier version, and perhaps even a pornographic version, and may license the technology but will not enter that market itself.

The problems have ranged from the cosmetic - Vivienne is being reprogrammed not to bare her navel or display body piercings in conservative Muslim countries like Malaysia - to the technological. "Every cellphone is a little bit different," and the programming must allow for this, said Stephen Leung, the project manager at Artificial Life.

Posted by rshah on February 24, 2005| Comments (0)


Movie Stars Fear Inroads by Upstart Digital Actors

Movie Stars Fear Inroads by Upstart Digital Actors
In Hollywood, many people believe digital production and distribution will revolutionize the way movies are shot, edited and sent to a multiplex near you. Already, the computer has made it possible to convincingly recreate ancient Rome and a dogfight over Pearl Harbor. Until now, just about all that has remained beyond the computer's grasp has been the actor's realm: too nuanced, too human, too unknowable for the animator's skill.

Posted by rshah on July 08, 2001| Comments (0)


Star Wars and Computer Generated Characters

Star Wars and Computer Generated Characters
Coleman and his team of 54 animators, which also created more than 60 digital creatures for "Star Wars: Episode I--The Phantom Menace," convinced Lucas that a computer-generated (CG) character should do what no CG has yet done: appear as a lead character in a major live-action motion picture release, see also Slashdot

Posted by rshah on March 19, 2001| Comments (0)


Computer 'can talk like a baby

Computer 'can talk like a baby
Artificial Intelligence Enterprises (Ai) says its Hal program can already converse convincingly and has the vocabulary and grasp of language of a 15-month-old child.

Posted by rshah on March 02, 2001| Comments (0)


LifeFX reads your email to you

LifeFX reads your email to you
LifeFX is using bioengineering technology to bring faces to life on screen. The company's Facemail program offers generic models who gesture and move in at least semi-authentic form as they read e-mails using voice technology from IBM

Posted by rshah on February 14, 2001| Comments (0)


LifeFX rolls out Stand-Ins

LifeFX rolls out Stand-Ins
Photo-realistic digital human faces that, with text-to-speech software, read your email messages aloud - with feeling.

Posted by rshah on January 18, 2001| Comments (0)


Club Ananova - Fan Site for Ananova, the virtual newscaster

Club Ananova - Fan Site for Ananova, the virtual newscaster

Posted by rshah on December 02, 2000| Comments (0)


Computer generated Leading lady

Computer generated Leading lady
by Niccol for the film “Simon", starring opposite Al Pacino

Posted by rshah on August 18, 2000| Comments (0)


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